The concept of gamification is quite extensive and implies, among other things, the addition of game elements to things familiar to us, whether it's work, household duties, or the achievement of any goals. The point is that playing is fun, and if a person successfully introduces the elements of the game into their activities, then even the most undesirable actions can begin to be perceived completely differently. The problem is that each of us has his own favorite games, and which one to apply to life is a purely individual question. One of the most versatile systems can be called a set of glasses. Below we give you a more advanced version of such gamification.
You'll have to start by highlighting the actions that you most don't want to do. You will get points for them. Just make a big general list. Now make the opposite list. It will include your favorite (including harmful) actions. We will spend points on them.
When the lists are ready, it is necessary to somehow differentiate them. The optimal division will be into spheres of life. You can make your own graduation, but the division into 3 large categories can be minimally sufficient: life and health, tedious duties and work. For greater visualization, you should add your own color to each category, and represent each point as a dot.
Now we estimate the cost of each action. Naturally, the most difficult actions for you need to be evaluated in the maximum number of points, otherwise you will not force yourself to perform them. We do the same with our loved ones, but the most harmful actions for ourselves. To afford a beer with friends, you will have to score enough points in this area. You can't go into the negative.
Actually, you can start the game. Your ToDo sheet is now a little more colorful and clearly indicates the scope and cost of each action. Try to live in this style for a week. During this time, you will adjust the value of each action, and also add everything you forgot to the list. Do not make yourself strong indulgences, otherwise the game will become too easy and uninteresting.
Is everything working out for you? Great, it's time to move to a new level of complexity. We make the most difficult actions a little cheaper, and the most pleasant and harmful actions a little more expensive. Do not go to extremes and turn life into hell, there must be a balance in the game.
At the end of the week and month, you can analyze with interest the remaining number of points in each area and the progress in performing certain actions. What to do with the actions that you have not forced yourself to do? Make them more expensive. Doesn't help? So you can assign them the status of paramount importance. Without doing them, you stop getting points for other actions in this area. Here is such a mandatory quest.
And what to do with those accumulated points? Of course, to receive awards for them. Determine the rewards and their value in each area, and at the end of the week you will have a choice: spend the accumulated points now, or wait another week, accumulate more points and choose something more substantial. By the way, such a system, applied in the field of finance and having a direct dependence of points and the cost of each point in the money saved, is very effective if you want to reduce costs to buy something desired.
Playing with yourself can get boring. Ask your friends if they want to play a gorgeous toy with super realistic graphics, physics and thoughtful gameplay? It's more fun together, and the Total Score for a week and a month will show who is the best in this game.
Obviously, such a system is not suitable for everyone. But if standard GTD techniques don't take root, why not try the game? There is a lot of potential hidden in such a simple and fun system.
Have you developed your own rules of the game? Share your system in the comments.